| Slayd_Solomon | Date: Wednesday, 22 Jul 2015, 8:45 AM | Message # 1 |
 Ensign
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((Work in progress. . .))
Message edited by Slayd_Solomon - Monday, 27 Jul 2015, 5:25 PM |
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| Management | Date: Thursday, 30 Jul 2015, 3:50 AM | Message # 2 |
 Gold Leader
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Quote Slayd_Solomon (  ) ========= Stats- ========= Full Name - Slayd Solomon Nicknames - Skarr, Echuta, Blackstar, Redmoon, Six of Sabres Known Aliases - Drayk Slayd, Slade Z'eyr, Vek Qill, Kyll J'nx, Syad Black, Grymm Jaegyr
Age - 103 Weight - 14 stone, 5 pounds Height - 6 foot, 3 inches
Species - Devaronian-Morellian Homeworld - Devaron Faction - Freelance
========= Strengths - ========= Well Connected: While it's not uncommon for individuals in his chosen lifestyle to amass a large pool of talen to call upon for various services, Slayd has inherited a legacy of them. The Solomon name is known well in Underworld Circles, from old timers to up-and-comers. Learned Masters, or Prodigy Spectacles, as the family saying goes "If we can't do it, or we don't know it. we have the contacts that will"
Fine Aged Experience: Like the Jedi of Old, through time, repetition, focus and the domineering eye of a practiced Master -- his grandfather. Slayd has acquired a very diverse set of skills specifically tailored for a Solomon male. Hands-on training, countless hours reading and exploring, decades spent learning in the thick of things, the only place any of it really matters.
Spacers Charm: Who doesn't love a good story? Or even a terribly bad and horrifying one? You know there are some Smuggler Ports where you'll be sot if you can't weave a good tale of past exploits? While you're reaching for your Blaster, did I ever tell you about the time I found myself enslaved--sexually--to the female Gamorrean warrior queen, Bloodtusk? No? You'll want to sit down and hang on, friend. I hope you don't sicken easily.
Knowledge of the Arcane: Where a lifetime of experience, and being in the know about who's who meld. Occult teachings, ancient rituals, forgotten civilizations, cursed artifacts, ill-gotten treasures and all manner of other oddities; He is regarded as the fifth most knowledgable being on these subjects in the entire Galaxy -- not that there was much competition.
========= Weaknesses - ========= Superstitous: Bad luck this, bad luck that. Giving gifts, don't even try. If he doesn't find it, win it, make it, take it, then modify it; He is doomed to failure with it. Human women on the crew? Are you mad?! Although it swings both ways, at times, with things going positively well. Simple things to much larger events are invariably regarded by his superstitous eye.
Paranoid: Much the same as his superstitous outlook, he is in a near constant state of paranoia. Whether he speaks of it, or not. Many members of his family have met their end by the hand of cultists, and he sees their symbols everywhere.
Drugs & Alcohol: Though it could be argued some of Slayd Solomon's best work has been accomplished with his senses dulled blind by substance abuse, he has also made most of his poorest decisions, and suffered his worst defeats while under the influence. Valued Possessions, Women, Children, Freedom, Lives and Fortunes have all been lost, some more than once.
Short-Tempered: A Devaronian's temper is nearly as famous as a Wookiees. Don't believe it? Ridicule his illustrious horns.
Cybernetic-Sickness: You see it every once in a while, that twitch in his eye. When his implants are on the fritz you don't want to be trapped in a ship with him. No minor temper tantrum here, just a delirium-fueled, adrenaline-pumping horror show. Though increasingly rare, these episodes are almost always murderous. Batten down the hatches, and hold on to your fillings. Things are fixing to get hairy.
========= Combat Skills - ========= Hand-to-Hand: Not flashy, very ugly. Dev'ronae, the close quarter combat system of the Devaronian Army. With Emphasis on Direct, Debilitating, or Deadly blows and body sweeps. It's gotten the job done for Slayd so far. Though he has sparred a time or ten from the Core to the far Rim, he has never found need to abandon what he learned back home on Devaron.
Bladed Weapons: Taught extensively under the Dev'ronae System, much like the Hand-to-Hand methods, the knife fighting of the Devaronian people gets straight to the point. There are no garish biomechanical cutting techniques that say slice here, disable there. Every attack should maim to the point of imminent death or kill directly.
Blaster Weapons: The Blunt Clubs of the projectile weapon family. Though there are subtle nuamces to truly mastering their operation, which most, if not all criminals do in their life. Point and shoot, it usually gets the job done. So easy a child can do it, in fact, he knows a few that do.
Slug Weapons: Old time charm, ugly results. He understands the process, but only uses these weapons when the time and location makes sense. Chemical Combustion projectiles are just too involved. Ornamentally, however, they have no rival. He carries a pistol no matter the planet or mission. He figures it a nod to his entirely overlooked Morellian side.
Flame Weapons: Burn Baby, Burn! These are among his favourite toys. What self-respecting Devaronian does not master this artistry? They have a natural inclination towards the flame, after all, those myths of devils and fire told all around the Galaxy aren't old wives tales.
========= Piloting - ========= Navigation: He knows the routes, how well they're traveled and which faction or territory they cut through. He also maintains an extensive journal of hidden Smuggler locales, among many other more fabled entries. He's always made a better Navigation than Pilot.
Defensive Piloting: He practically invented the phrase Tactical Retreat! Frequently tasked with Smuggling cargo, he learned that more of than not, running away was always safer than risking the haul. It should be noted, outside of his own modified ship, his skill wanes considerably. In fact if the mission isn't being ran from his ship, he shouldn't be allowed on the stick at all.
Offensive Piloting: He is one of the worst candidates you could find when you need to do some ship-on-ship violence. It is an actual, genuine, paradox of the cosmos. He belongs far away from the flight controls, in this situations.
Other: Though his skill in Navigation far exceeds his skill in Piloting he is a fairly well-rounded Star-Hopper. Having made his living as a Spacer for many years. He has experience in Vessel Towing and Salvaging, Cargo Hauling, Smuggling and Scavenging.
========= Special Skills - ========= Outlaw Technician: A cherished hobby. He has modified every ship, weapon armour set and vehicle he has ever owned. There have been some devastating misses, but some massive hits too. On Zero Point Zerek, an asteroid city, home to all manner of scoundrel and wrong-doer, he apprenticed under famed Outlaw Tech Drehmar Proccet.
Black Marketeer: He has brokered a great number of deals, and he always knows just who to dial in for whatever ware you may desire. Be prepared though, these deals over require Port Hopping.
Archaeology: He is well known in the field itself. Unlike his Grandfather, however, most circles in the profession consider him little more than a fanatical tomb robber and site defilier.
Historian: In the subjects of the occult and ancient force-religions, he has few equals.
Mythology: Mythology and a Solomon, they go hand-in-hand.
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